CRIT OUT!
ROLE
Game Designer / Lead Level Designer
DESCRIPTION
Crit Out! is a cyberpunk TV show featuring deadly hoverbike battles. The goal is simple: defeat the other players by knocking them into obstacles or off the road. But don't fall too far behind, or you'll die too. Anyone who leaves the centre of the TV frame is eliminated!
This game was developed as a student project at PlaygroundSquad.

TRAILER

GAME OVERVIEW
CONTRIBUTION
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Level Design: Independently handled the full level design process, from blockout to final level implementation.
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Gameplay/Combat Design: Fully responsible for the design of all level-related gameplay elements, while also working closely with my co-designer on overall gameplay/combat design.
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UX Design: Refined core game feel through iterative tuning of gameplay variables, improving responsiveness and overall player experience.
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Game Design: Ensured clear structure and up-to-date project tracking by maintaining the game design document, asset breakdown, and Trello board throughout the project.
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Technical Design: Translated the game's mechanics and features into documented technical specifications, and then served as the key point of contact between departments to ensure smooth implementation through their development pipelines.
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Quality Assurance: Collaborated closely with programmers to identify and fix bugs, and also conducted playtesting to improve stability and overall quality.
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UI Design: Designed the user interface and heads-up display.
PROJECT INFO
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Engine: Unity
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Platform: PC
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Development time: 9 weeks
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Genre: Vehicular combat
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Team size: 13 people
CREDITS
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Lead Game Designer - Christos Toutounzoglou
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Game Designer - Marcus Peck
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Programmer - Nur Almarsoomi
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Programmer - Jesper Andreasson
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Artist - Andreas Huopana
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Artist - Simon Padellaro
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Artist - Nicolas mühlbach
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Artist - Knut Andersen
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Artist - Martina Thuresson
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Artist - Julia Wawrzyniak
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Artist - Oliver Engelhardt
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Sound Designer / Composer - John Lundgren
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Sound Designer / Composer - Viktor Blesin

