CRIT OUT!
ROLE
Game Designer / Lead Level Designer
DESCRIPTION
Crit Out! is a cyberpunk TV show featuring deadly hoverbike battles. The goal is simple: defeat the other players by knocking them into obstacles or off the road. But don't fall too far behind, or you'll die too. Anyone who leaves the centre of the TV frame is eliminated!
This game was developed as a student project at PlaygroundSquad.

TRAILER

GAME OVERVIEW
CONTRIBUTION
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Level Design: Independently handled the full level design process, from blockout to final level implementation.
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Gameplay Design: Fully responsible for all level-related gameplay elements, while also working closely with my co-designer on overall gameplay design.
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UX Design: Refined core game feel through iterative tuning of gameplay variables, improving responsiveness and overall player experience in collaboration with my co-designer.
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Game Design: Ensuring clear structure and up-to-date project tracking by maintaining the game design document, asset breakdown, and Trello board throughout the project with my co-designer.
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Quality Assurance: Collaborated closely with programmers to identify and fix bugs, and also conducted playtesting together with my co-designer to improve stability and polish.
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UI / HUD: Designed the user interface and heads-up display in collaboration with my co-designer.
PROJECT INFO
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Engine: Unity
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Platform: PC
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Development time: 9 weeks
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Genre: Vehicular combat
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Team size: 13 people
CREDITS
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Lead Game Designer - Christos Toutounzoglou
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Game Designer - Marcus Peck
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Programmer - Nur Almarsoomi
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Programmer - Jesper Andreasson
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Artist - Andreas Huopana
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Artist - Simon Padellaro
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Artist - Nicolas mühlbach
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Artist - Knut Andersen
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Artist - Martina Thuresson
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Artist - Julia Wawrzyniak
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Artist - Oliver Engelhardt
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Sound Designer / Composer - John Lundgren
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Sound Designer / Composer - Viktor Blesin

