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MOUNTAIN BRAWL

ROLE

Lead Game/Level Designer

DESCRIPTION

Mountain Brawl is a fast-paced PvP game where dwarven warriors compete to become the 'King of the Mountain' by engaging in strategic hammer-throwing battles, dressing up in the fanciest armor, and harnessing the power of ancient runes to unleash unique abilities.

This game was developed as a student project at PlaygroundSquad.

TRAILER

GAME OVERVIEW

​CONTRIBUTION

  • Project Management: Pitched the game's original concept and guided its creative vision throughout development while coordinating the team's workflow and production process. Led daily Scrum sessions, organized team meetings, and represented the game and development team during Alpha, Beta, and Final Showcase reviews.

  • Game Design: Created the game's original concept, game design document, asset breakdown, and maintained them in collaboration with my co-designer.

  • Level Design: Independently handled the full level design process, from blockout to final level implementation.

  • Gameplay Design: Developed the core gameplay system independently and iteratively refined it through playtesting and feedback with my co-designer.

  • UX Design: Independently tuned all gameplay variables to enhance feel and playability, including controller vibration, rune effects, and camera angles.

  • Technical Design: Translated the game's mechanics and features into documented technical specifications, and then served as the key point of contact between departments to ensure smooth implementation through their development pipelines.

  • UI Design: Designed the user interface and heads-up display together with my co-designer.

  • Quality Assurance: Playtested the game and organized playtest sessions with my co-designer.

  • Audio Design: Edited and implemented all sound for the game in collaboration my co-designer.

PROJECT INFO

  • Engine: Tengine

  • Platform: PC

  • Development time: 5 weeks

  • Genre: Arena Brawler

  • Team size: 8 people

CREDITS

  • Lead Game Designer - Marcus Peck

  • Game Designer - Josefin Martinsson

  • Programmer - Nur Almarsoomi

  • Programmer - Kristian Timmermand

  • Artist - Knut-Asbjørn Andersen

  • Artist - Mohsen Zahmatkesh

  • Artist - Nicolas Mühlbach

  • Artist - Tobias Persson

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